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 Wolf Online 2 - Changelog - August 9, 2015

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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   20/01/14, 07:09 am

RunningGlade wrote:
I really like the looks of this system, and it's free!
Link

Also, I'm sorry to say this, Inu, but I've been using Unity for a while and I don't think shadows are available in the free version. Sad

P.s when you added a light to the scene, did you make it have the sun flare option? It looks really realistic!

What did you mean by "community made assets" for multiplayer? Do you mean we can mesh our own props?

SuspectDoes anyone else recognize that wolf? And the bear, while we're at it? Thanks for reminding me Very Happy I actually wanted to use it but forgot then x.x

Razz Shadows do work in the free version. *cough* Not that this would be a problem Razz

And Community made assets are meant when I say textures, scenes for terrain generation, links to awesome stuff like above, sounds, whatever! Smile
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SunsetCoyote
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   20/01/14, 03:38 pm

Inuyasha22 wrote:
RunningGlade wrote:
I really like the looks of this system, and it's free!
Link

Also, I'm sorry to say this, Inu, but I've been using Unity for a while and I don't think shadows are available in the free version. Sad

P.s when you added a light to the scene, did you make it have the sun flare option? It looks really realistic!

What did you mean by "community made assets" for multiplayer? Do you mean we can mesh our own props?

SuspectDoes anyone else recognize that wolf? And the bear, while we're at it? Thanks for reminding me :DI actually wanted to use it but forgot then x.x

:PShadows do work in the free version. *cough* Not that this would be a problem Razz

And Community made assets are meant when I say textures, scenes for terrain generation, links to awesome stuff like above, sounds, whatever! Smile
yes the wolf and bear was bought by WQ I highly doubt they made them, in fact I found their coyote for sale. XD
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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   20/01/14, 06:03 pm

o_O You did? .. so if they didn't spend their time making models, wtf were they up to the last five years? XD
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   21/01/14, 11:34 am

Really? I knew they looked familiar...

Ooh! Thanks, I didn't know there were shadows! Wink
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ChickenPaste
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   22/01/14, 12:38 am

Inuyasha22 wrote:
o_O You did? .. so if they didn't spend their time making models, wtf were they up to the last five years? XD
That's a good question... 0.0
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   22/01/14, 07:43 am

Expanding that thought.. their trees looked pretty default as well. Mapping probably took most of the time. But what they did systemwise should be easy for professional programmers.. Suspect
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   22/01/14, 03:16 pm

I'm wondering if they programmed the glitches...
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   23/01/14, 11:14 pm

It works great so far!
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   24/01/14, 03:32 pm

ChickenPaste wrote:
Inuyasha22 wrote:
o_O You did? .. so if they didn't spend their time making models, wtf were they up to the last five years? XD
That's a good question... 0.0

Probably sleeping around and people on the team wondering if they should bother trying to put up the new download..
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   26/01/14, 04:08 pm

im awesome and i know it wrote:
I'm wondering if they programmed the glitches...
So they could purposely fix them extremely slowly to make them look active. XD
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   26/01/14, 04:47 pm

ChickenPaste wrote:
im awesome and i know it wrote:
I'm wondering if they programmed the glitches...
So they could purposely fix them extremely slowly to make them look active. XD

xD And again, the Raven-Woods Team solved a mystery! o.''' Now, what was their motivation? Getting donations?
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ChickenPaste
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   27/01/14, 12:37 am

Maybe they're spending it on the zoo? I don't know...
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   19/02/14, 03:22 am

How's the game going? =3
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   19/02/14, 10:43 am

:3 Doing some learning again. And redoing the meshes. Twisted Evil Altogether, it's coming along nicely, even if the code is yet to be written.
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   19/02/14, 03:15 pm

Inuyasha22 wrote:
:3 Doing some learning again. And redoing the meshes. Twisted Evil Altogether, it's coming along nicely, even if the code is yet to be written.

Good to hear. =3
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   03/05/14, 09:02 pm

Wow the game looks pretty nice, are there going to be mountains and that stuff? if that's possible xD
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   04/05/14, 03:24 am

yes, I created the arctic to have mountains, timber will be a mix of hills and more flat like ground, and plains will be more open with little to no hills Smile
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   19/06/14, 08:28 am

Razz And this is just the prototype, mind that. Further improvement is on it's way.
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   04/10/14, 04:32 pm

I just had an idea. What if different wolves had personality traits? Of course, not as like in the Sims, but I mean there could stats where you drag a bar one way towards "aggressive" or the other towards "friendly." There'd be a few of those, and depending one what you pick, you get better or worse at certain interactions. For NPCs, it could be based on their parent's stats. With the combination of other traits that I haven't thought of yet, over generations a pack could eventually gain some sort of reputation for being weak, strong, aggressive, etc. Not that there's anything that says that blatantly, you just have to figure it out as you play. But anyways, that could add variety to NPCs and make finding a mate a little more complicated.
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   04/10/14, 05:52 pm

As it is right now all packs somehow come into existance by the player's wandering-off pups though... Shocked
How will the parents-based trait work with that?

Also, how do you picture these interactions? Smile
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   02/11/14, 02:12 pm

I don't know, I'm not good at programming. X3 The traits would just either raise or lower the success rate of certain interactions, such as hunting or courting.

Also, I'm becoming more fluent in Blender, if you want me to do any modeling. I'm working on a husky model right now, just for the heck of it.
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   02/11/14, 02:47 pm

Cool Some nice human hunter would be awesome.
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   08/11/14, 11:32 pm

All right, I'll get on it once I have time at home. Any specific details?
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   09/11/14, 02:56 am

Nope, you're free to design it the way you like it Smile
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   09/11/14, 03:48 am

ChickenPaste wrote:
All right, I'll get on it once I have time at home. Any specific details?
when your done send me the texture template if you want, wouldn't want him running around texture less!
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