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 Wolf Online 2 - Changelog - August 9, 2015

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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   09/11/14, 05:23 am

That'd be pretty, wouldn't it? Bright pink humans without faces roaming around everywhere, shooting whatever they see.. Well, not so pretty after all Neutral
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SunsetCoyote
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   09/11/14, 05:42 am

Inuyasha22 wrote:
That'd be pretty, wouldn't it? Bright pink humans without faces roaming around everywhere, shooting whatever they see.. Well, not so pretty after all Neutral
we don't want to traumatize the players!
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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   09/11/14, 05:52 pm

Twisted Evil We don't? Oh right, then maybe we shouldn't include planes either.. On the other hand, traumatized players don't get into these things to shoot innocent animals from above, right?
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ChickenPaste
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   09/11/14, 11:38 pm

Bright pink humans sound fabulous. X3
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   11/11/14, 02:58 am

I played with the update and it looks AMAZING!!!!!!!!!!!!!!!! but the water has disappeared, I go over to the tile but it doesn't show up, which means I cant continue the quests. But everything else looks awesome! Very Happy
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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   11/11/14, 08:24 am

xD You just have to look a little harder. It's definitely showing up. There's no way this could be bugged.
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Dreamer

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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   23/11/14, 05:41 pm

So many updates. I can't wait play this.
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PostSubject: disisawesum :3   05/01/15, 10:34 pm

O my dis is plain bootiful the demo and the screenshots are awesome sunny i am relly impressed by your skills :3 even makes me very jelly keep the good work up, i'll cheer you on cheers may the odds be ever in your favour, an all that thingamajig cat
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RunningGlade



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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   15/01/15, 10:15 pm

"January 09, 2015
+ A first timer: Bug turned to feature. Mouse controls are only applied if right or left button is pressed.
+ New Water system, supporting rivers.
~ Trying to build a nice looking world. Suggestions?
~ Wondering why people murder each other in the name of The One who forbid it in the first place.."

Thanks for all your hard work!
For building a nice looking world, are you looking for assets or references? I've come across a couple free assets that I really enjoy
ground textures that I really like https://www.assetstore.unity3d.com/en/#!/content/13001
(I haven't tried this yet, but the snow and rain look fantastic!) https://www.assetstore.unity3d.com/en/#!/content/11158
(I haven't used this one either but it looks so good!)
https://www.assetstore.unity3d.com/en/#!/content/19288

If you meant reference/suggestions
I guess you could try having a couple different focal points for the map and making it extremely detailed and then having less detailed, more repetitive areas the further you move from it. Eventually it would bump into the detail area of a different focal point and the overlap can have a scene of interest as well. Having areas of interest and random variety (a cave in a rocky outcropping, a plataue which can serve as a vantage point, a log over a river, or a sudden glade in an otherwise dense forest could be fun!)
http://www.google.com/imgres?imgurl=http://espacepourlavie.ca/sites/espacepourlavie.ca/files/styles/nocrop-gr8/public/map-laurentian-maple-forest.jpg%253Fitok%253D0TaJubbx&imgrefurl=http://espacepourlavie.ca/en/ecosystems/laurentian-maple-forest&h=401&w=620&tbnid=zKIPWj_sSA61GM:&zoom=1&docid=zsk-d5zXWcs0oM&ei=ATe4VPq3DoSNNr_mgbAB&tbm=isch&ved=0CBsQMygTMBM4ZA
http://www.google.com/imgres?imgurl=http://newswatch.nationalgeographic.com/files/2013/12/wetlands-1.jpg&imgrefurl=http://voices.nationalgeographic.com/2013/12/23/canadas-boreal-forests-now-cold-dark-and-in-need-of-our-care/&h=1600&w=2560&tbnid=VfrWT0iIWxuRJM:&zoom=1&docid=OyryJNUCO-Ym6M&ei=jzW4VKC1IsirggSouYEY&tbm=isch&ved=0CHEQMyhGMEY

Lastly, I can't understand it either. It just helps me to know that some people love and do amazing in their deity's name as well, and there will always be more of them than the other kind.  I love you

Also--please let me know if I can help out! I've been wanting to challenge myself and need to practice modeling, texturing, and animating http://runningglade.deviantart.com/gallery/
Thank you and good luck!
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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   16/01/15, 10:12 am

RunningGlade wrote:

Thanks for all your hard work!
For building a nice looking world, are you looking for assets or references? I've come across a couple free assets that I really enjoy
ground textures that I really like
https://www.assetstore.unity3d.com/en/#!/content/13001
(I haven't tried this yet, but the snow and rain look fantastic!)
https://www.assetstore.unity3d.com/en/#!/content/11158
(I haven't used this one either but it looks so good!)
https://www.assetstore.unity3d.com/en/#!/content/19288

- Thanks for the assets Very Happy
There are even better ground textures if one asks google. But these aren't shabby either Very Happy
D: Elementals is EPIC. No, really, awesome stuff! Gonna try implementing that!
Loving the rocks, there's just a catch to it. Unity refuses to load them (we've got a slightly outdated version, about 4.0)


RunningGlade wrote:

If you meant reference/suggestions
I guess you could try having a couple different focal points for the map and making it extremely detailed and then having less detailed, more repetitive areas the further you move from it. Eventually it would bump into the detail area of a different focal point and the overlap can have a scene of interest as well. Having areas of interest and random variety (a cave in a rocky outcropping, a plataue which can serve as a vantage point, a log over a river, or a sudden glade in an otherwise dense forest could be fun!)
http://www.google.com/imgres?imgurl=http://espacepourlavie.ca/sites/espacepourlavie.ca/files/styles/nocrop-gr8/public/map-laurentian-maple-forest.jpg%253Fitok%253D0TaJubbx&imgrefurl=http://espacepourlavie.ca/en/ecosystems/laurentian-maple-forest&h=401&w=620&tbnid=zKIPWj_sSA61GM:&zoom=1&docid=zsk-d5zXWcs0oM&ei=ATe4VPq3DoSNNr_mgbAB&tbm=isch&ved=0CBsQMygTMBM4ZA
http://www.google.com/imgres?imgurl=http://newswatch.nationalgeographic.com/files/2013/12/wetlands-1.jpg&imgrefurl=http://voices.nationalgeographic.com/2013/12/23/canadas-boreal-forests-now-cold-dark-and-in-need-of-our-care/&h=1600&w=2560&tbnid=VfrWT0iIWxuRJM:&zoom=1&docid=OyryJNUCO-Ym6M&ei=jzW4VKC1IsirggSouYEY&tbm=isch&ved=0CHEQMyhGMEY
- Points of interest .. *nods* noted. Very Happy

RunningGlade wrote:

Lastly, I can't understand it either. It just helps me to know that some people love and do amazing in their deity's name as well, and there will always be more of them than the other kind.  I love you
- Let's hope so Smile The day when being bad becomes more profitable than being good will be the beginning of the end! (Dramatically speaking)

RunningGlade wrote:

Also--please let me know if I can help out! I've been wanting to challenge myself and need to practice modeling, texturing, and animating http://runningglade.deviantart.com/gallery/
- Want to give mapping a shot? Smile Beware, it's a large playground.

RunningGlade wrote:

Thank you and good luck!
[/quote]
- Same to you, my friend.
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RunningGlade



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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   16/01/15, 01:14 pm

It's a bummer about the rocks, but I'm glad you liked Elementals!
I'd love to try mapping, thank you for the offer Very Happy. Should I pm you?
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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   16/01/15, 03:10 pm

Sure. After all, you'll need our assets, right?
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RunningGlade



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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   03/02/15, 01:02 pm

Thanks for having me, this game is going to be amazing! Very Happy
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   03/02/15, 01:30 pm

Yep Smile Thanks for joining the team!
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Lyoness



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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   08/02/15, 06:09 am

Oi, I remember when this forum was brand new... after a while I lost hope that WO was going anywhere. Got curious, came back and made a new account since I couldn't remember my old one... And was surprised to see tons of progress. I wish you luck with this, and I'm super happy you didn't give up on this!  flower
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   12/04/15, 10:35 am

Inu, are you doing all by yourself? O.o
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   12/04/15, 11:41 am

:3 Nope. Doing this with Glade and SunsetCoyote. I'm doing the coding and some concepting, Glade does the map(s), SunsetCoyote does Textures and menu design.
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Dreamer

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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   12/04/15, 11:43 am

Oh that's lovely to hear.

Is there a specific date your aiming for(after the game is finished)?
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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   12/04/15, 11:57 am

Nope.. Razz Release Dates are bad luck. Stuff is bound to happen once you say 'we'll release it then and then' ...
[Like.. harddrive failures, cooked cpu, a bad virus, accidental deletion..]
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   13/06/15, 08:02 pm

I'm glad to see that WolfOnline is still being worked on Smile I looked at a screenshot in the changelog and I was stunned at how cool the graphics look Very Happy I originally didn't like the idea of WolfOnline being 3d but it still looks like it has that old "WOLF" feel to it. Didn't I hear somewhere that WolfOnline was available for beta testing? I saw a download link in the change log but it was broken :/ Where could I find the latest updated version of WolfOnline if it is available?
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Kouga
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   13/06/15, 10:11 pm

No beta as of yet, since for a beta, there needs to be at least some content. Working out the map right now so the pack system can be fully implemented. Today I went ahead and converted some midis into a more suitable format for unity.. <Doesn't actually sound as bad as I thought it would>

What we have at this time:
- One (of three) half-finished map. Large one.
- Fully working main-menu (and sub-menues)
- 40 Wolf textures
- 28 midi-generated music tracks
- Working pack-system
- Seasons
- Weather
- Ambience (as in background sounds)
- A new cougar mesh and probably lots of work updating the others to match the style
but well, wolves with details look better than nearly round meshes.. (still better than the prototypes)

It was a loooong way to go to get here. Involved learning the engine for me, polishing their pretty awesome skills for
the other team members, too. Plans? Putting the game on steam once it's finished.
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Wildpawswolfie7

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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   13/06/15, 10:18 pm

Wow, 40 wolf textures! that's amazing! Very Happy I bet WolfOnline will be really popular when it's finished and published on steam.
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   14/06/15, 03:39 am

I sure hope so Smile Even if we still haven't solved how to do the AI part on multiplayer.
Prey and predators and stuff.. making them client sided doesn't really cut it I'm afraid. It'd end in a mess.
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Marxy

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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   14/07/15, 02:47 pm

Yea, great to see that the game is being worked on. If you need help with anything, I'm here... I have a little experience in game developing and I know a tad bit of HTML (since I'm a website developer).

EDIT: And for ideas Very Happy I'm an idea machine! (And I'll beta-test stuff)


Last edited by Marxy on 15/07/15, 01:06 pm; edited 1 time in total
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PostSubject: Re: Wolf Online 2 - Changelog - August 9, 2015   14/07/15, 02:56 pm

Razz Do you have Skype or something? Facebook works too, but skype would be preferred .. <until we get our own photon based chat app.. hurr hurr..>
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