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 Fan Ideas for WOLF Online

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Kouga
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PostSubject: Re: Fan Ideas for WOLF Online   13/02/10, 05:45 pm

xD that'd be too easy. Just think of what will happen if the wolf survives on it's own. Players will start to let them play by themselves. There's nothing that prevents them from just watching how their wolf grows stronger by it's own..
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Cebana
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PostSubject: Re: Fan Ideas for WOLF Online   14/02/10, 05:15 am

Heh, wasn't thinkin of that sort of thing. But what if some how, your wolf stays the same and only grows weaker (Or stays the same but is weaker in strength/speed ect.), due to wounds or other things? xD. And when you actually play your wolf, is only when it gets stronger? There has to be some kind of draw back. Also, the auto play only works when your offline, that means your off the game pretty much. Closed out and all.
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Kouga
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PostSubject: Re: Fan Ideas for WOLF Online   14/02/10, 11:15 am

o,.o' hm... I don't know. We'll see, okay?
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Cebana
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PostSubject: Re: Fan Ideas for WOLF Online   14/02/10, 01:20 pm

Inuyasha22 wrote:
o,.o' hm... I don't know. We'll see, okay?

Alrighty xD, sorry if it seems a bit much. Kind of was..er hyper? It may have been my Adhd xd.
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PostSubject: Re: Fan Ideas for WOLF Online   16/02/10, 10:21 am

I think an autoplay feature is inadvisable. Why play the game if it just, plays itself?

I would much rather see that your wolf doesn't age while you're not on the game. No consequences, and no autoplay for being offline.

---WhiteWolf
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PostSubject: Re: Fan Ideas for WOLF Online   16/02/10, 08:36 pm

WhiteWolf wrote:
I think an autoplay feature is inadvisable. Why play the game if it just, plays itself?

I would much rather see that your wolf doesn't age while you're not on the game. No consequences, and no autoplay for being offline.

---WhiteWolf

Hm, what if you were given a choice on logging off, to have your wolf go to a 'safe spot.' or have an auto play on?
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Kouga
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PostSubject: Re: Fan Ideas for WOLF Online   16/02/10, 11:20 pm

Why should the wolf go to a safe spot while it won't be affected while the player is offline oo? This'd be exploited ...
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Cebana
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PostSubject: Re: Fan Ideas for WOLF Online   17/02/10, 07:45 am

Inuyasha22 wrote:
Why should the wolf go to a safe spot while it won't be affected while the player is offline oo? This'd be exploited ...

Ah well, nvm then.
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Unidentified

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PostSubject: Re: Fan Ideas for WOLF Online   19/02/10, 09:07 pm

Just one thing I dunno why it feel weird to mention...

Can you make it to where we HAVE to have capitals at the begining of our wolf's name? Dunno why but it just plain bugs me when it's all lower case.
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PostSubject: Re: Fan Ideas for WOLF Online   19/02/10, 09:33 pm

Unidentified wrote:
Just one thing I dunno why it feel weird to mention...

Can you make it to where we HAVE to have capitals at the begining of our wolf's name? Dunno why but it just plain bugs me when it's all lower case.

Yeah, I agree. It would bug me as well.
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Kouga
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PostSubject: Re: Fan Ideas for WOLF Online   19/02/10, 10:19 pm

I can only prevent all numbers and other signs beside letters...
^^' Is that alright, too?
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Doom Dragon
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PostSubject: Re: Fan Ideas for WOLF Online   19/02/10, 11:22 pm

It's ok but it can annoy the heck out of me when I don't have proper grammer in my user.
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PostSubject: Re: Fan Ideas for WOLF Online   20/02/10, 08:40 am

i dont think people should be restricted in naming. it's their character, after all.

i dont have any ideas, but i do have a technical question. how many directions can we move in?
the engine of WO(eclipse?) appears to be up, down, left right only, whereas wolf has 8 directions, n, e, s, w, ne, nw, se, sw.
i havent seen any WO screenshots of wolves moving diagonally... so do that mean we can only walk in tiles(if that makes sense)?
if so, can that be changed?
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PostSubject: Re: Fan Ideas for WOLF Online   20/02/10, 01:16 pm

8-way movement is in WO since the very beginning.
I too thought that this'll be kinda neccessary. Prey moves only 4 ways though (yes, I was too lazy to do double the work of ripping ALL directions of the prey - sprites and I'd have to teach that to the AI too.)
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PostSubject: Re: Fan Ideas for WOLF Online   20/02/10, 02:26 pm

that's great to hear, haha.
wolf was a game about walking, any way you look at it.
good to know itll handle the same.

if you ever feel up to the challenge of coding 8-way prey in, i'd love be glad to rip sprites for you.
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PostSubject: Re: Fan Ideas for WOLF Online   20/02/10, 09:50 pm

Don't forget to remove the background before sending them to me Razz
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Alcuzeyk
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PostSubject: Re: Fan Ideas for WOLF Online   23/02/10, 06:54 pm

Make sure you use a forgiving program like animget. It's easy to use, and take good quality screenshots.
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PostSubject: Cheats   26/02/10, 05:48 pm

Just aside, will there be any cheats in Wolf Online? There were some so-called cheats (not sure if they work or not) in the original game, so will there be cheats like those in what you're developing? I'm guessing not, but just wondering.
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PostSubject: Re: Fan Ideas for WOLF Online   27/02/10, 04:03 pm

There will probably be glitches that people will learn to take advantage of, but we are going to try to avoid having those happen. There probably wont be cheats either, because we are trying to show the real life of a wolf the best we can. We might have some different appearance type things available for the members of the Haven Woods pack (the game makers pack), but that may be added after the actual release of the game.
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Kouga
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PostSubject: Re: Fan Ideas for WOLF Online   28/02/10, 12:00 pm

Maybe we should make an alternative Cougar-spriteset >3
That way players will fear our might >D Mwahaha
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PostSubject: Re: Fan Ideas for WOLF Online   04/03/10, 12:41 am

Or dragons! XD
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PostSubject: Re: Fan Ideas for WOLF Online   05/03/10, 02:06 am

Smile Finally made myself an account. Well, I know this is probably a bit off topic to what you all are talking about at the moment (I haven't read the newest posts.) but I want to be involved in making this game happen, if there's still a way I can.
The problem is, I don't really have any experience...I could do some mapping, since it seems to be the easiest thing and the most needed thing there is. x3
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PostSubject: Re: Fan Ideas for WOLF Online   05/03/10, 08:58 am

Razz Make an application in the mappers wanted - topic. And don't worry, not many of us are professional mappers <D That's the cool thing for WO, you only need to know how to get it up and running. Everything else is selfexplaining.
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PostSubject: question...   23/03/10, 06:05 pm

not an idea but a question.....


will you get to design your wolf? sort of like in wolfquest? or will you have to pick out of the wolves aready there....? cyclops
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PostSubject: Re: Fan Ideas for WOLF Online   23/03/10, 07:02 pm

hello wrote:
not an idea but a question.....


will you get to design your wolf? sort of like in wolfquest? or will you have to pick out of the wolves aready there....? cyclops

Er, you mean picking fur color? I believe you can.
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